In this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds max 2010) since the default settings work so well.
Step 1 Mental Ray Renderer
We’re going to render the 3d ocean with the Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to the Mental Ray ().Step 2 The Basic Geometry for the 3D Water
Create a Plane ( ) in the top viewport . Modify the Plane ( ) according to the following parameters :- Length: 500
- Width: 500
Step 3 Camera Above the Water
Create a Target Camera ( ) in the top viewport to the center of the plane. Go to the right viewport and place the camera and the camera target according to picture below.Step 4 Material to the 3D Water Surface
Open Material Editor () and create an ocean material:- Click “Get Material” button and select ( ) ‘Arch & Design (mi)’ from the list.
- Select the ocean plane and assign the material to it.
- Select template from the drop-down list: Water, Reflective Surface
Step 5 3ds Max Daylight System
We’re going to illuminate our 3d ocean scene with the Daylight system. Daylight is a system that mimics real world sun. Create the Daylight system ( ) in the top viewport. A new dialog appears. 3ds Max suggests that you use mr Photographic Exposure Control with EV=15. Just click YES. ( If the dialog doesn’t appear, apply the setting manually ()). Modify the following parameters of the Daylight:- Daylight Parameters
- Sunlight: mr Sun
- Skylight: mr Sky(A new dialog appears. 3ds Max suggests that you use mr Physical Sky. Just click YES. If the dialog doesn’t appear, apply the setting manually ( ))
- Position: Manual ( )
- Place the daylight so that it shines straight from the top like in picture below.
Step 6 First Render of the 3D Ocean
We have the ocean and the daylight system so it’s a good idea to check how the rendered image looks like. Your image should look similar to picture below. In the background you see the mr Physical Sky environment map which was added automatically in the previous step. The brown line represents the ground in the background map. Thanks to Metal Ray’s lume shader the plane looks like and 3d ocean already. However, there are some things I’d like to change:- Horizon should be lowered to hide the ground
- Smaller Waves
- More blue and saturated colors to both ocean and the sky
- Little brighter image
Step 7 The Horizon
The horizon can be lowered in the parameters of the Daylight ( ):- mr Sky Advanced Parameters
- Horizon
- Height: -0,1 ( )
- Horizon
Step 8 Smaller and Bluer Ocean Waves
Open Material Editor () and make the following changes to the ocean material:- Main Material Parameters
- Change the color to blue ( )
- Special Purpose Maps
- Click on the (Ocean (lume)) shader and make the following changes:
- Largest: 2,5
- Smallest: 0,12( )
- Click on the (Ocean (lume)) shader and make the following changes:
Step 9 Color, Saturation, & Brightness
Color, saturation, and brightness of the image can be adjusted in the parameters of the Daylight:- mr Sky Parameters
- Multiplier: 1,1 ( )
- mr Sky Advanced Parameters
- Red/Blue Tint: -0,1 ( )
- Saturation: 1,3 ( )
Step 10 Antialiasing of the Ocean Waves
If you look closely you might see minor aliasing problems in the distant waves. To fix this, just increase antialiasing quality by increasing Mental Ray’s sampling values ():- Samples per pixel:
- Minimum: 4
- Maximum: 64
- Base Curve
- Radius: 23
- Segments: 300
- Cross Section
- Radius: 2,5
And if you feel like it, do some color correction in Photoshop:
- Brightness: 35
- Contrast: 25
Now our 3d water is complete. Next we’re going to see what else we can get out of the daylight system.
Step 11 Sunset Render
Let’s explore further the power of the Daylight system. Let’s simulate sunset by placing the sun near the horizon. Now we can actually see the sun and notice how the daylight system changes color and intensity based on the angle of the sun. ( you might want to decrease the sampling values ( ) temporarily to speed up the rendering ).Tip: you can see the sun and illumination before rendering the image if you do the following:
- Activate the camera view and press SHIFT+F3 in keyboard
- Go to viewport background settings ( ) and apply the following settings:
- Use Environment Background: ON
- Display Background: ON
Step 12 Colors of the Sunset
Let’s make the rendering more interesting by changing the colors to more orange. Select the Daylight. go to the Modify panel, and apply the following parameters:- mr Sky Advanced Parameters
- Red/Blue Tint: 1,0 ( )
- Saturation: 2,0 ( )
Step 13 Sun Glare
Next we’re going to add some glare to the sun to make it more interesting. Apply Glare Camera Shader ( ) Just turn the output shader on, the glare shader should be selected by default.Tip: If you’d like to adjust the Glare shader you can just drag and drop it into a material slot in Material Editor ( ) and adjust it there. Make sure to select ‘Instance’ when asked.
Tip: Another way to adjust the sun glare is to drag and drop ‘mr Physical Sky’ ( ) into a material slot in Material Editor and adjust it there. ( )
Step 14 Fog / Haze in the Sea
Let’s add some Fog/Haze to the scene to blend the horizon with the background. Select the Daylight, go to the Modify panel, and apply the following settings:- mr Sky: Haze Driven (mr Sky)
- Haze: 2,0 ( )
- mr Sky Advanced Parameters
- Aerial Perspective
- Visibility Distance: 50 ( )
- Aerial Perspective
- mr Sky Parameters
- Multiplier: 3,0 ( )
Step 15 Color Correction in Photoshop
I’ll do some color correction in Photoshop to make the image more dramatic:- Brightness: -10
- Contrast: 70
Step 12 Moonlit 3D Water
The final thing we’re going to try with the 3ds Max Daylight system is a moonlit night scene. We can’t get perfect blue color out of the Daylight system so let’s remove the color from it. Select the Daylight, go to the Modify panel, and apply the following parameters:- mr Sky Advanced Parameters
- Red/Blue Tint: 0 ( )
- Saturation: 0 ( )
- Image Control
- Color Saturation: 1 ( )
- Whitepoint: 3000 ( )
- Vignetting: 7 ( )
Step 13 Some Magic Over 3D Sea
Now I’m tempted to add fireworks over the 3d ocean to create some magic to the image but for the sake of the length of this tutorial we’ll settle with some floating light sources. Create a sphere (), go to the Modify panel, and apply the following parameters to it:- Radius: 0,3
- Click ‘Get Material’ button and select (doubleclick) ‘Arch & Design (mi)’ from the list.
- Select the sphere and assign the material to it.
- Main Material Parameters
- Diffuse
- Color: pure white
- Diffuse
- Self Illumination (Glow)
- Self Illumination (Glow): ON
- Luminance: 1000
- Physical Scale: Unitless: 1500
- Multiplier: 20
- Decay
- Type: Inverse Square
- Start: 10
Finally we’re going to create a stronger glare to the moon and the spheres by modifying the glare shader:
- Drag and drop the Glare shader ( ) to an empty material slot in the Material Editor ( )
- In Material Editor, change the Spread value to 4. ( )
- mr Sky Parameters
- Multiplier: 1,5
Step 13 Color Correction in Photoshop
You probably guessed it. I’ll do some color correction in Photoshop to make the image pop:- Brightness: 15
- Contrast: 80
- Hue: -8
And that’s it for today. I hope it helps and you’re able to create something beautiful. Let’s continue in the comments!
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