Note: This tutorial assumes some familiarity with the basic drawing tools and features found in Adobe Illustrator, because of the creative skills needed to illustrate the character, it has been marked "Advanced". Intermediate users will find this tutorial challenging but not out of their skill set.
Step 1 Drawing Romero
I knew I wanted to include a Zombie in the logo, and after considering some of my favorites from Romero’s "Dead" films I decided to Zombie up the man himself, so I need an image of Romero. A quick google turns up plenty of pictures, but I don’t just want to directly trace an image. I ended up taking a photo of my own ugly mug pulling a suitably Zombieesque grimace. This can easily be re-drawn to match Romero’s own features quite easily as the man has a very iconic visage — White beard and oversized glasses. Once I have a photo I’m happy with I need to import it into my illustrator document. after creating a new document, I locate the image and import it. File > Place.Step 2 Create Basic Line Work
I use the photo to lay down the first basic shapes for the illustration. I don’t like to rely to heavily upon Illustrator’s tracing capabilities as it can all too easily move away from a fresh and exciting illustration. However there is no point in ignoring the tools available as they can lay down a quick yet strong start to your piece. Using the Pen Tool (P) with a black outline and no fill I draw around the key features. By using no fill I can ensure I keep an eye on the image below.Step 3 Fill the Line Work
Once the basic shapes are in place, I select all of the shapes and add a white fill. At this point you will no doubt find that some shapes are hidden behind others depending upon the order they were drawn in. Simply spend a few minutes selecting your shapes and shuffle the layer order around until all is as it should be ( Order > Arrange > Bring Forward/ Send Backward)Step 4 Insert Shapes Within one Another
Now that I have arranged all of the elements into the order required, some objects need to placed inside others, such as the teeth within the mouth. The first step is to create a Mask Layer with the mouth shape. You can do this by selecting the mouth shape and placing it onto its own layer ( Order > Arrange > Bring Forward/ Send Backward ) then either use the layers menu to create a clipping mask or use the menu bar ( Order > Arrange > Bring Forward/ Send Backward).Once you have created the mask, select the elements such as teeth and tongue and place them within the mouth. Simply select the required objects and drag them into your masked layer. It is worth noting that when you create the clipping mask the mouth will lose all of it’s color values, so these will need to be re-applied.
Step 5 Fill the Solids
Now that I have complete the line work, I want to fill in the solid blacks. Simply select all the areas that require solid black using the selection tool (V) and using the Swatches window apply a black fill.I am now left with a black and white line drawing, which I may tweak at this stage. Once I’m happy with the image and the line work I want to transform the lines to solid shapes so they can be pushed and pulled to give "body" to the piece. Selecting the line work is easy as all of it is the same color I simply select any piece of line work in the document and then go to Select > Same > Stroke Color and any object with the same stroke color as my current selection is then also selected. This tool is very useful when applying broad changes across a piece, particularly when dealing with color
Once I have all of the line work selected I convert it to a solid filled object ( Object > Path > Outline Stroke ) I then tweak the line weight where I think it is required. I like the line weight to be nice and chunky, so using the Direct Selection Tool (A) I grab the points on the outline which are then tweaked to my liking.
Step 6 Laying Down Colors
Once I’ve got some basic line work down it’s time to apply block colors I know that I want the piece to be on a black background, so my first step is to change the color of the line work which is where Select > Same > is handy, this time selecting the Fill Color option. Because I am now dealing with a solid shape, other elements such as the glasses will also be selected. Once I have the face colored , I can move away from the original image and begin to get creative. My first step is to apply the rips in the flesh using the Pen tool (P).Step 6 Custom Brush Work
At this point the face still looks very flat and digital, so I want to create some brush work to add some fluid lines. Using the Pen Tool, I create a basic brush shape which will give a tapered finish to the lines.I then drag it into the brush panel at which point I’m given various options for the brush. I want an Art brush with Tints Colorization. I choose to scale the brush down to a low percentage, this way I can duplicate the brush later and apply different percentages to give me a range of different sized brushes.
Working around the image I apply lines and detail until I am happy the illustration is losing the static feel vectors can give. Applying these lines independent of the original photo, rather than tracing, also allows the image to feel fresher and more spontaneous. The photo can still be used as reference, but trusting in your own mark making really does help to breathe life into the piece.
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